
UPDATED: 12/20/07
FILE SIZE: 0 KB
DOWNLOADED: 392
HOMEPAGE: http://www.bradnoble.net/
LICENSE TYPE: Freeware
3dsmax Versions: 9.x
OWNER: chinwagon Author Name: Brad Noble
更新︰ 12/20/07檔案尺寸︰ 0 KB
下載︰ 392
主頁︰ http://www.bradnoble.net/
許可證類型︰ 自由軟體
3dsmax 版本︰ 9.x
擁有人︰ chinwagon 作者名字︰ 布萊德高尚
The Skeleton Rig:
The aim was to create a rig that was as easy to animate as possible but still give as much control as possible.In my opinion - for the amount of control you have, this is probably the easiest rig to animate with in 3dsmax
Version 2.0 Features:
Full IK/FK blending on the arms and legs.
A simple yet powerful spine setup with independant hip rotation and adjustable chest influences on the head and FK arms.
All limbs can be bent into curves and have automatically twisting bones to greatly help deformation.
FK and IK snap buttons for the arms and legs and automatic hiding and unhiding of IK and FK controls depending on the amount of IK for each limb.
Finger controls with preset poses.
Squash and stretch parameters on the head, chest, arms and legs along with adjustment for how much thickening and thinning the bones do when squashed/stretched.
The rig also contains manipulators. These are not like max's standard manipulators, but are objects that you move instead of going to the modify panel and adjusting a slider. With the manipulators, you can pose the entire rig almost any way you wish using only the move and rotate tools.
Lastly - and maybe most importantly - in my infinite benevolence I have created a script that will resize the rig to whatever character you may have... as long as they're bipedal. You just load the rig file and set the script to be a hotkey, toolbar button and/or menu item. From there a simple interface will let you resize any part of the rig you wish. It also lets you mirror one side's sizes to the other and even specify the number of twisting bones in the arms, legs, neck and spine.
...plus other little things to help make animating easier
DOWNLOAD