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2007年12月23日 星期日

The Skeleton Rig 2.2.6(3dsmax骨骼搭建)

The Skeleton Rig 2.2.6
UPDATED: 12/20/07
FILE SIZE: 0 KB
DOWNLOADED: 392
LICENSE TYPE: Freeware
3dsmax Versions: 9.x
OWNER: chinwagon Author Name: Brad Noble
更新︰ 12/20/07
檔案尺寸︰ 0 KB
下載︰ 392
主頁︰ http://www.bradnoble.net/
許可證類型︰ 自由軟體
3dsmax 版本︰ 9.x
擁有人︰ chinwagon 作者名字︰ 布萊德高尚

The Skeleton Rig:
The aim was to create a rig that was as easy to animate as possible but still give as much control as possible.In my opinion - for the amount of control you have, this is probably the easiest rig to animate with in 3dsmax

Version 2.0 Features:
Full IK/FK blending on the arms and legs.
A simple yet powerful spine setup with independant hip rotation and adjustable chest influences on the head and FK arms.
All limbs can be bent into curves and have automatically twisting bones to greatly help deformation.
FK and IK snap buttons for the arms and legs and automatic hiding and unhiding of IK and FK controls depending on the amount of IK for each limb.
Finger controls with preset poses.
Squash and stretch parameters on the head, chest, arms and legs along with adjustment for how much thickening and thinning the bones do when squashed/stretched.
The rig also contains manipulators. These are not like max's standard manipulators, but are objects that you move instead of going to the modify panel and adjusting a slider. With the manipulators, you can pose the entire rig almost any way you wish using only the move and rotate tools.
Lastly - and maybe most importantly - in my infinite benevolence I have created a script that will resize the rig to whatever character you may have... as long as they're bipedal. You just load the rig file and set the script to be a hotkey, toolbar button and/or menu item. From there a simple interface will let you resize any part of the rig you wish. It also lets you mirror one side's sizes to the other and even specify the number of twisting bones in the arms, legs, neck and spine.
...plus other little things to help make animating easier


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2007年12月14日 星期五

網速測試

好玩的網速測試
試試連線到世界各地到底有多快
只要選定國家就能知道你的上傳/下載有多快





2007年12月8日 星期六

Bull Creature Rig 1.0.0 3dsmax 四足動物搭件免費工具

3dsmax 四足動物搭件免費工具
更新︰ 12/06/07
檔案尺寸︰ 1844 KB
下載︰ 244
許可證類型︰ 自由軟體
3dsmax 版本︰ 9.x
擁有人︰ stewartjon 作者名字︰ 斯圖爾特‧瓊斯
細節︰
最初被在maya裡建立,他現下已經被連通在對3d max上﹗ 供非商業用途只。 用permission.使用的模型
UPDATED: 12/06/07
FILE SIZE: 1844 KB
DOWNLOADED: 244
HOMEPAGE: http://www.creaturesetup.com/
LICENSE TYPE: Freeware3dsmax Versions: 9.x
OWNER: stewartjon Author Name: Stewart Jones
User Comments
Be the first to write a review!
DETAILS:
Bull was originally created in maya, he has now been ported over to 3ds Max! For non-commercial use only. Model used with permission..

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2007年11月23日 星期五

高空 氣球發電機

加拿大Magenn Power公司設計高空氣球發電機


將氣球升到1000英呎高空,由風力推動馬達產生電力

The Magenn Power Air Rotor System (MARS) is an innovative lighter-than-air tethered device that rotates about a horizontal axis in response to wind, efficiently generating clean renewable electrical energy at a lower cost than all competing systems. This electrical energy is transferred down the tether to a transformer at a ground station and then transferred to the electricity power grid. Helium (an inert non-reactive lighter than air gas) sustains the Air Rotor which ascends to an altitude for best winds and its rotation also causes the Magnus effect. This provides additional lift, keeps the device stabilized, keeps it positioned within a very controlled and restricted location, and causes it to pull up overhead rather than drift downwind on its tether.
All competing wind generators use bladed two-dimensional disk-like structures and rigid towers. The Magenn Power Air Rotor system is a closed three-dimensional structure (cylinder). It offers high torque, low starting speeds, and superior overall efficiency thanks to its ability to deploy higher. The closed structure allows Magenn Power to produce wind rotors from very small to very large sizes at a fraction of the cost of current wind generators.
The Magenn system concept is deployment-flexible. Large MARS units may be deployed to supplement established grid systems supporting the electrical requirements of large urban areas. Small MARS units would be deployed in emergency, as-needed, and/or mobile applications (e.g., pack version deployed by a hiker, motorist, boater, or for military and emergency response applications). Various in-between sizes would be ideal for farms, houses and cottages located where grid power is nonexistent. Small to medium sized systems could also be air-dropped into disaster areas for emergency electrical power for medical and all other uses.



http://www.magenn.com/index.php



2007年11月22日 星期四

飯店Everland

一座可移動的飯店,由瑞士藝術家Sabina Lang和Daniel Baumann設計
位於法國巴黎的艾菲爾鐵塔附近

















麻雀渲染器SparrowRender 0.7.0

SparrowRender 0.7.0

更新︰ 11/13/07

文件尺寸︰ 34 KB

下載︰ 1,902

許可證類型︰ 自由軟體

平台︰ Windows

3dsmax 版本︰ 9.x (2008)

擁有人︰ Tovarish 作者名字︰ 亞歷克斯Vorobiev


DETAILS:
SparrowRender allows you to set up your MentalRay render without having to fiddle in the render dialog for hours for that perfect picture/movie. From Draft to Pro and everything in between in just seconds. Set up an ambient occlusion pass in just one click, whatever quality. Now been updated with several new features for version 0.5, including integration of Martin Breidt's excellent infoOverlay script. 0.7 Introduces a nice and quick HDRI setup.
Comments, bug reports, reviews and ratings are welcome! :)
Total Changelog 0.7----------------------------0.7
- fixed save srs file errors- added HDRI setup- various UI tweaks and optimizations
0.6
- fixed save file name remembered if save is deisabled- fixed functionality with renderElements- added save and load settings to and from a .srs file which is version specific.
0.5
- added progress bar and cancel of render (in status bar of MAX)- added auto max version detect so works in 9 and 2008- added last frame render time displayed in general settings rollout - added Time Stamp option using Martin Breidt's infoOverlay v0.6 script (http://www.breidt.net/)
Note: This is an alpha version. Read readme carefully for installation and other info. Requires Max 9 and up (compatible with 2008).
IMPORTANT: For those who have installed 0.3 version, please check in the readme for installation changes.
I would like to sencerely ask people to give some comments as well as ideas as to what you would like to see in future versions either here or to vorobiev.a.j@gmail.com
---------------------SparrowRender is the property of Alex Vorobiev (c) 2007. infoOverlay is the property of Martin Breidt (http://www.breidt.net/) and is used with the permission of the author.



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2007年11月21日 星期三

清除電腦系統的所有垃圾

為你清除電腦系統的所有垃圾

輕鬆流暢上網你是否注意到你的電腦系統磁盤的可用空間正在一天天在減少呢?是不是像老去的猴王一樣動作一天比一天遲緩呢?

在Windows在安裝和使用過程中都會產生相當多的垃圾文件,包括臨時文件(如:*.tmp、*._mp)日誌文件(*.log)、臨時幫助文件(*.gid)、磁盤檢查文件(*.chk)、臨時備份文件(如:*.old、*.bak)以及其他臨時文件。特別是如果一段時間不清理IE的臨時文件夾「Temporary Internet Files」,其中的緩存文件有時會佔用上百MB的磁盤空間。這些LJ文件不僅僅浪費了寶貴的磁盤空間,嚴重時還會使系統運行慢如蝸牛。這點相信你肯定忍受不了吧!所以應及時清理系統的LJ文件的淤塞,保持系統的「苗條」身材,輕鬆流暢上網!朋友來吧,現在就讓我們一起來快速清除系統垃圾吧!!

下面是步驟很簡單就兩步!

 在桌面上點鼠標右鍵,選擇新建一個「記事本」,把下面的字複製進去,點「另存為」,把文件名定為「清除系統LJ.bat」就完成,記住後綴名一定要是.bat,好ok了!你的垃圾清除器就這樣製作成功了!雙擊它就能很快地清理垃圾文件,大約一分鐘不到。
複製下面的字:
=========================================================
@echo off
echo 正在清除系統垃圾文件,請稍等......
del /f /s /q %systemdrive%\*.tmp
del /f /s /q %systemdrive%\*._mp
del /f /s /q %systemdrive%\*.log
del /f /s /q %systemdrive%\*.gid
del /f /s /q %systemdrive%\*.chk
del /f /s /q %systemdrive%\*.old
del /f /s /q %systemdrive%\recycled\*.*
del /f /s /q %windir%\*.bak
del /f /s /q %windir%\prefetch\*.*
rd /s /q %windir%\temp & md %windir%\temp
del /f /q %userprofile%\cookies\*.*
del /f /q %userprofile%\recent\*.*
del /f /s /q "%userprofile%\Local Settings\Temporary Internet Files\*.*"
del /f /s /q "%userprofile%\Local Settings\Temp\*.*"
del /f /s /q "%userprofile%\recent\*.*"
echo 清除系統LJ完成!
echo. & pause
=========================================================
複製上面的字~~~

以後只要雙擊運行該文件,當屏幕提示「清除系統LJ完成!就還你一個「苗條」的系統了!!到時候再看看你的電腦,是不是急速如飛呢?

註:LJ就是垃圾的意思!這招比那些所謂的優化大師好用!不會破壞系統文件!
轉自:lalulalu

2007年11月20日 星期二

ZBrush3-3.1.0歷史紀錄插件

Z3 EZ history pLUGin 3.1.0





更新︰ 11/16/07
文件尺寸︰ 236 KB
下載︰ 2,857
許可證類型︰ 自由軟體
平台︰ pc
ZBrush 版本︰ 3.x
擁有人︰ E-Z
作者名字︰ E-Z

DETAILS:
updated Fri Nov 16, 2007 for zbrush 3.1
this tool is made for 3D objects.
ever worked on a model for a while and wish you could store the history of each time it was edited?
you can store history and recall the 3d object history at any timeyou can think of it as a real time timesLaspe.
not only does it save history, it saves your 3d object for the next time you start zbrushand allso store Morph Target
here is a sample video of how it works
錄像網址
http://www.veoh.com/videos/v7205927gnCDPtm
the new plugin will be under your Tool Pallet
running any other plugin like the projection master or zapplink will cause this script not to run

下載及詳情:DOWNLOAD

Rolling Bridge-滾動的橋







Rolling Bridge

Paddington

BasinLondon, UK

位於英國倫敦的新商業區(Paddington Basin)著是一座人形的天橋,使用不顯眼的鋼和木材製作.

設計特色-行人若要通過就把橋放下,船要通過,橋就會捲起.行人與船都能各自通行.

2007年11月6日 星期二

SketchUp Architectural Plugin Pack 1.0 for SU6

SUAPP中文建築插件集 1.0 for SU6 正式發布發布日期:2007.10
官方網站:WWW.suAPP.CN
官方交流回饋群帳號列表︰
QQ 1群:2503072(上限100人)
QQ 2群:3503122(上限100人)
QQ 3群: 3652641(上限100人,主要討論V-ray for SketchUp)
MSN群:suapp@msn.com(上限600人)
注意事項:
本SUAPP中文建築插件集只支持 Google SketchUP 6.0 版本,請安裝時注意。另外附贈有兩款實用工具欄套裝:圖層管理工具欄、官方地形工具欄,以及擴展了atl格式導出插件並更新SU城市地理數據列表,可選擇安裝;另外建議勾選”備份原有插件避免衝突”,使界面清爽而穩定,原插件將自動備份到SketchUp安裝目錄PluginsBackup下,您可透過suAPP的”加載插件”功能自由方便的進行加載。
簡介:
SUAPP中文建築插件集 1.0 是一款基于Google出品的Google SketchUP 6.0 版本軟體平台的強大工具集。包含有超過100項實用功能,大幅度擴展了SketchUP的快速建築建模能力。方便的基本工具欄以及優化的右鍵菜單使操作更加順手而快捷。並且可以透過擴展欄的設置方便的啟用和關閉.

suAPP從用戶使用的角度出發,旨在構建一個利于擴展的完善的建築建模環境。未來,suAPP開發團隊將在各位使用者的熱情支持下,不斷對功能進行修正、補充和增強,使suAPP一步一步走向合理與成熟﹗

在這裡要感謝原功能作者以及期間給予無私幫助與建議的各位朋友,謝謝你們﹗

轉貼自http://www.suapp.com/ SUAPP官方網站載點請自行至SUAPP官網下載

2007年11月5日 星期一

JNG file format importer (for 3ds Max) 0.8.0


JNG file format importer (for 3ds Max) 0.8.0
3ds Max免費工具
JNG文件格式輸入器

UPDATED: 09/02/07
FILE SIZE: 434 KB
DOWNLOADED: 487
LICENSE TYPE: Freeware
PLATFORMS: 3dsmax
Versions: 9.x
OWNER: tphilipp Author Name: Tassilo Philipp

DOWNLOAD

DETAILS:
This plugin allows you to import JNG files into 3ds Max 9 (32bit).
This is an import plug-in module to be used with Autodesk3ds Max. The plug-in has been tested on 3ds Max 9 (32bit).

Installation:
-------------
In order to use this plugin, copy the file 'Plugin_JNG.bmi'to 3ds Max' "plugins" folder. Next time you start 3ds Maxyou can use the plugin by just being able to load *.jngfiles from the program's standard 'open' dialogs.

About the JNG file format:
--------------------------
JNG files do store image data by embedding a JPEG datastreamfor color information, and may embed another grayscale imageto be used as an alpha channel (stored using PNG or JPEGcompression). For more information on the JNG file format,visit the libpng site (http://www.libpng.org/). Note that standardJPEG files don't support an alpha channel at all (and JNGeven lets the user choose whether to store it lossy orlosslessly).

About the implementation of the JNG file format:
------------------------------------------------
This plug-in does not support the bKGD, cHRM, gAMA andiCCP chunks, so loading a *.jng file into 3ds Max mightresult in a file looking differently compared to an editorthat supports them.

PolySpline 2.1.5

PolySpline 2.1.5

3dsmax免費工具 多邊形條線2.1.5

更新︰ 09/08/07

文件尺寸︰ 36 KB

下載︰ 1,850

主頁︰ http://3dcenter.ru/forum/index.php?showtopic=62261

許可證類型︰ 自由軟體

平台︰ 3dsmax 版本︰ 5.x,6.x,7.x,8.x,9.x

擁有人︰ 1acc 作者名字︰ 1acc
下載及詳情DOWNLOAD


DETAILS:

Macroscript PolySpline v2.1.5 for 3dsmax 9 (also works in 3dsmax 5.1, 6, 7, 8) Helps to draw a spline, like a AutoCAD Polyline tool by free or precisely coordinates, but works faster.


Syntax of the coordinate input is the same as AutoCAD Command Line. The user type coords in the MAXScript Listener Window (press F11 to open it). New features:1. Added Polar Snap Mode.2. Added hotkeys S (Settings) and P (Polar).3. Tip [Point] renamed to [End point].


安裝

Installation:


1. Copy PolySpline_v2.1.mcr and PolySpline_v2.1.5.mse to max folder UIMacroScripts.2. Copy files from folder "Icons" to max folder UIIcons.3. Run 3dsmax, go to CustomizeCustomize User InterfaceToolbars, and create new toolbar.4. Select "PolySpline" from Category list and drag label "PolySpline v2.1" to your toolbar. The button will be created there.If you wish, you may drag the label to any standart toolbar without creating you own toolbar.
If the button has appeared without image (PolySpline logo) do following:
1. Right click the button and select "Edit Button Appearance".2. Select "Image Button".3. In the Group list select "PolySpline".4. Logo will appear in the field.5. Restart 3dsmax.


Thats all, PolySpline is ready to work.


PolySpline features:
1. To draw orthogonal or polar line to precisely distance, leave mouse cursor in required direction, type distance value, press Enter (in Ortho or Polar mode).
2. All hotkeys below work only if MAXScript Listener Window active.
3. O button turns Ortho mode to ON or OFF state.
4. P button turns Polar Snap mode to ON or OFF state or changes the vector to snap on.
5. Press P to change Polar Snap Mode. Polar Snap works relative to X Axis or previous segment or tangent if the segment is the part of the arc.
6. Press S to open or close Polar Snap Settings rollout.
7. To start Arc press A.
8. To point the Center of the Arc press C (Ortho mode automatically turnes off). Press E, if you don't wish to point center.
9. Right click to remove previous vertex. If the previous segment is a curve then the clicking cancels tangent feature but don't deletes the vertex. To delete vertex right click again. If PolySpline in Arc drawing mode then right click to cancel it. Hotkey O does not work when tangent drawing mode is on. Hotkey P does not work when tangent drawing mode is on.
10. Press [, ] and I buttons to zoom and pan.
11. E button turns Extend mode on
12. T button turns Trim mode on
13. ESC button finishes the drawing and asks is the spline must be closed or not.





The user can enter coordinates in one of several forms (based on the command line input syntax for AutoCAD), as follows (from chapter "Picking Points in the Viewports" of the MAXScript Reference):
x, y, z or [x, y, z]
explicit point in current construction plane coordinates
x, y or [x, y]
point on the construction plane (cp)
d
point d units away in mouse direction from last point
@ x, y, z or @[x, y, z]
relative, offset to last input point
@ x, y or @[x, y]
on cp, relative to last point's projection on cp
d < a polar on cp, distance from cp origin at a angle from x-axis @ d < a relative polar on cp, centered on last point d < a1 < a2 spherical on cp, d from cp origin at a1 from x and a2 angle from xy-plane @ d < a1 < a2 relative spherical There can be zero or more white space characters before and between numbers and metacharacters. These typed-coordinates are interpreted as relative to the current active grid construction plane and the coordinates returned by pickPoint() are always in world-space. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _


If you find any errors in PolySpline, please mail to building-building@yandex.ru
Enjoy now, while PolySpline is freeware 1acc.